Language Server Protocol
What is Language Server?
From the Language Server web site: The Language Server Protocol (LSP) is used between the IDE and a language smartness provider (the server) to integrate features like auto complete, go to definition, find all references and alike into the tool
Install Language Servers
Below you may find the installation instructions for the most common Language Servers, select the ones you are interested in and then configure them in CodeLite
clangd is the LSP implementation from the clang for C/C++/Objective-C team. It provide a compiler level completion with an unmatched accuracy.
Visit the project home page
All
clangd relies on a file named compile_commands.json or compile_flags.txt. When using CodeLite default C++ workspace
CodeLite can generate this file for the current workspace:
- From the menu bar:
Settings→Code Completion ... - Select the option
Generate compile_commands.json file - Build your project
Windows
Install clangd by install the recommended packages as described here
Linux
On Linux machines, you will need to manually install clangd via your package manager.
On Ubuntu and Debian it is usually part of the clang-tools package. So to install it, use the below code snippet:
sudo apt-get update
sudo apt-get install clang-tools
Once installed, follow the steps in the manual configuration section
Note
Often, the clang-tools package comes with a version number, e.g. clang-tools-10
Make sure to install the one with the highest number
macOS
On macOS, clangd is provided as part of the llvm formula. To install it (via brew):
brew install llvm
on ARM based macOS, clangd is placed under: /opt/homebrew/opt/llvm/bin/clangd
ctagsd is CodeLite's builtin code completion engine for C/C++ that implements the Language Server Protocol.
ctagsd is installed along with CodeLite on all platforms.
CodeLite configures ctagsd for you, but it is disabled by default. To enable it:
Plugins → Settings → ctagsd
pylsps is installed via pip. For this, you will need to install the following:
- python 3 installed
- pip3 installed
pip install python-lsp-server
On Windows / MSYS2, use this command:
pacman -S mingw-w64-clang-x86_64-python mingw-w64-clang-x86_64-python-pip mingw-w64-clang-x86_64-python-ujson
pip install python-lsp-server
Visit the project home page
- Install
node - Type:
npm install -g typescript typescript-language-server
If you choose to configure it manually in CodeLite, use this as the command:
typescript-language-server --stdio
rust-analyzer is the recommended LSP for the rust language. To install it, follow these steps:
- Install rust
-
Open a terminal and type:
-
On
macOSandLinux:rustup update rustup +nightly component add rust-src rust-analyzer-preview -
On
Windows, we build it from sources. OpenMSYS2terminal and type:pacman -Sy mingw-w64-clang-x86_64-rust mingw-w64-clang-x86_64-rust-src
-
You should now have rust-analyzer installed under rustup local folder, for example, under Linux or macOS,
it can be found here:
TARGET=$(rustup target list|grep installed|cut -d" " -f1)
$HOME/.rustup/toolchains/nightly-$TARGET/bin/rust-analyzer
gopls (pronounced "Go Please") is the official LSP for golang
To install it:
go install golang.org/x/tools/gopls@latest
Automatic detection
Once you have installed your favourite Language Servers, its time to tell CodeLite about it:
- Goto
Plugins→Language Server→Settings - Click on the
Scanbutton
Manual configuration
The above instructions are for the most common language servers. However, you can install and configure any server the follows the LSP protocol. You will however, need to do this manually:
- Install the LSP you want on your computer. You can visit this site to get a complete list of all LSP implementations out there
- From the main menu,
Plugins→Language Server→Settings... - Click on the
Addbutton - In the dialogue that opens, fill the mandatory fields:
| Field | Mandatory | Description |
|---|---|---|
| Enabled | ✓ | Is this LSP enabled? |
| Name | ✓ | Provide a descriptive name for this LSP |
| Remote server | - | When enabled, the Command is executed on a remote machine |
| Command | ✓ | The LSP execution command. For example, for clangd, the command can be as simple as /usr/bin/clangd |
| Working directory | - | Path to set before running the command |
| Languages | ✓ | Since CodeLite can have multiple LSP configured, you can associate each LSP with a language. CodeLite will use the proper LSP based on the current file's language. Use the ... button to see a list of supported languages |
| Connection string | ✓ | Defines the protocol that CodeLite communicates with the LSP. Most of the LSP servers out there supporting the stdio protocol |
| Display diagnostics | - | When checked, CodeLite will display little red arrows next to potential code errors |
Resolving conflicts
It is allowed to configure multiple language servers for the same coding language (e.g. ctagsd and clangd for C++).
But make sure you only have one enabled at at time
CMake clangd / ctagsd
compile_flags.txt & compile_commands.json
clangd and ctagsd are using these two files as instructions for "how to build" any source file.
clangd and ctagsd will search for these files from the active file folder and going up to the parent until it finds a match (or it can't go up any more)
In case both files are found on the same directory, compile_flags.txt takes precedence.
When using CodeLite's default C++ workspace CodeLite generate these files for your automatically once the build process is completed
However, when using other workspaces (e.g. the File System Workspace) you need to provide these files (at least one of them) in order for clangd code completion to function.
If you are using cmake as your build system, you can add these two commands in the top level CMakeLists.txt file:
- At the top of your
CMakeLists.txtadd this line:
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
- Or alternatively, you can pass this variable as part of
CMakeinvocation line:
cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=1 <other arguments here>
- and somewhere at the bottom of the top level
CMakeLists.txtfile, add this command:
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_CURRENT_BINARY_DIR}/compile_commands.json
${CMAKE_SOURCE_DIR}/compile_commands.json)
this way, after running cmake, you will get an up-to-date compile_commands.json file for clangd
Generating compile_commands.json for a traditional Makefile project
Use the cc-wrapper utility that comes with CodeLite - see the docs here