Building CodeLite from sources
Windows
Important
We only support MSYS2
terminal
- Prepare your working environment
- Build wxWidgets from sources
- Open
MSYS
terminal, and type:
pacman -S mingw-w64-clang-x86_64-zlib \
mingw-w64-clang-x86_64-libssh \
mingw-w64-clang-x86_64-hunspell \
mingw-w64-clang-x86_64-openssl \
mingw-w64-clang-x86_64-sqlite3 \
mingw-w64-clang-x86_64-libmariadbclient \
flex bison
- Download and build
wx-config.exe
from sources:
git clone https://github.com/eranif/wx-config-msys2.git
cd wx-config-msys2
mkdir build-release
cd $_
cmake .. -DCMAKE_BUILD_TYPE=Release -G"MinGW Makefiles" -DCMAKE_INSTALL_PREFIX="$HOME/root"
mingw32-make -j$(nproc) install
- Add
$HOME/root/bin
to your path and make sure thatwhich wx-config
points to the newly installedwx-config
- Build CodeLite (in
Release
mode): - Set the environment variable
MSYS2_BASE
to point toMSYS2
root installation folder (e.g.C:/msys64
)
git clone https://github.com/eranif/codelite.git
cd codelite
git submodule update --init --recursive
mkdir build-release
cd $_
cmake .. -DCMAKE_BUILD_TYPE=Release -G"MinGW Makefiles" -DWXWIN="$HOME/root" -Wno-dev
mingw32-make -j$(nproc) install
Note
To build CodeLite in debug mode, replace CMake
argument from:
-DCMAKE_BUILD_TYPE=Release
into -DCMAKE_BUILD_TYPE=Debug
- To run the new CodeLite:
cd build-release/install
./codelite
Linux
- To build CodeLite on your computer you will first need to install wXWidget 3.1+ (sudo apt install libwxgtk3.2-dev libgtk-3-dev) or Build wxWidgets from sources
- Install
libssh-dev
andlibsqlite3-dev
packages (or similar, depending on your distro). On Ubuntu / Debian, you can use this command:
sudo apt install build-essential \
git cmake \
libssh-dev libsqlite3-dev \
libmariadb-dev \
libpcre2-dev bison flex
- Git clone the sources:
git clone https://github.com/eranif/codelite.git
cd codelite
git submodule update --init --recursive
- Build CodeLite:
cd codelite
mkdir build-release
cd build-release
cmake -DCMAKE_BUILD_TYPE=Release .. -DCOPY_WX_LIBS=1
make -j$(nproc)
sudo make install
- To uninstall CodeLite:
cd build-release # cd to the build directory
sudo xargs rm -vf < install_manifest.txt
macOS
Prerequisites:
- wxWidgets 3.1 or later
- CMake
- Git
- Xcode
- Xcode command-line tools
- Homebrew
- Flex
- autoconf
Preparation:
- (Optional) Make a separate folder for building if you want to get rid of all except the
.app
file after building - Install Xcode from Mac App Store
- Install Xcode command-line tools:
xcode-select --install
(or you can typeclang
from the command line and if it is missing you will be prompted to install it) - Install Homebrew:
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
- Install the required libraries:
brew update
brew install git \
cmake \
flex \
autoconf \
automake \
libtool \
mariadb \
gettext
- Usually,
brew
will install everything under/opt/homebrew
, so run this from the terminal:
echo 'export PATH=/opt/homebrew/bin:$PATH' >> $HOME/.$(basename $SHELL)rc
source $HOME/.$(basename $SHELL)rc
- Next step is to Build wxWidgets from sources
- Finally, Build CodeLite:
mkdir -p $HOME/devl
cd $_
git clone https://github.com/eranif/codelite.git
cd codelite
git submodule update --init --recursive
mkdir build-release
cd $_
cmake .. -DCMAKE_BUILD_TYPE=Release -DWITH_MYSQL=1
make -j$(sysctl -n hw.physicalcpu) install
You should now have an app bundle $HOME/devl/codelite/build-release/codelite.app
To launch CodeLite:
open $HOME/devl/codelite/build-release/codelite.app